• Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About fpb221985

  • Rank
    Will I break 10 posts?
  • Birthday 12/25/1911

Profile Information

  • Gender
  • Interests
    Das Hack.
  • Country
  1. I checked out Olly. It just looks easier to use, though I still don't know much about assembly. I read about the intel and at&t syntax assembly code, learned binary, base 16, downloaded xna game studio, visual c# studio, downloaded a guide to learning assembly and read more about C++. I'm gonna go kill stuff in GTA3. This code is starting to get to me. Thanks for the help!
  2. Why instead of 1 chip 3 inches wide, 3 chips 1 inch wide combined into a 1 - 3 inch wide chip?
  3. SO, I've been doing research on cracking and found something that might turn out to be useful. It's called IDA Pro. Well, there are two versions that I'm aware of, the 400 dollar one, and the freeware. Here's a link to the freeware download: http://www.hex-rays.com/idapro/idadownfreeware.htm This seems to be a pretty nice disassembler. It does what I wanted it to for the most part, only I don't understand what it is exactly that I'm looking at but I'll continue to do research. Here are a couple screen shots: This is HEX view. This is IDA view. If anyone could help me to understand what it is I'm looking at, I'd really greatly appreciate it. Thanks!
  4. That makes sense, I'll look into those books too. I have over 1000 games from 1982 threw 1991 and for the most part, they work. Some just open then close, but i figure that's just a compatability issue like you said. I just thought that It'd be cool to look at how the games were made. Thanks for the info!!
  5. Actually I'd just like to read and edit the code and learn a little bit of how some of those games were made. The code couldn't be that complicated, but I'm pretty sure mostly all of it was written in assembly. I'm teaching my self game programing, and if these games are readily available to disassemble and play with, with little to no consequence, I might be able to learn something about how the code is written thus teaching my self a little bit about programming my own software. I don't plan on making a life's work of this language, I'm just interested in how it works.
  6. Hey everyone. As we all might know, Abandonware, as defined by Wiki (cause we all know we can trust that) is: -a term used to describe computer software that is no longer sold or supported, or whose copyright ownership may be unclear for various reasons. While the term has been applied largely to older games, other classes of software (such as productivity applications or utility software) are sometimes described as such. I'm generaly talking about old PC games from the late 80's and early 90's. You can actually download them directly from a few websites. One good one, for example is http://www.myabandonware.com These .ZIP files are small, most under 1 meg. I wouldn't think that it would be too complicated to reprogram these games, I just have not a clue where to get a disassembler, or decompiler that'll do the job. This is strictly for educational purposes only. I'm not trying to reprogram number munchers to ask little boys and girls for there mommy and daddys CC or Bank account number. That would be illegal! :-D Seriously though, I'd really like to take apart these games. Can anyone help? THANKS!!